A normal chess game with one rule-breaking power-up each turn.
Turn flow
01Power choice
02Setup & confirm
03Normal move
04Reward automatic
05Next player
Round 1 grants a random power after each move. From round 2, use one stored power (or skip) before moving. After every move you gain another random power that is not already in storage. Storage holds three. At three, a use is mandatory — unless no stored power has a legal use.
The five powers
⟳
Rotation
Turn a 2×2 block 90° clockwise. Rejects self-check and pawns on the back ranks.
▱
Bridge
Add a permanent outside square on any edge; pawns and kings may not enter. Pieces on it can be captured normally.
▦
Wall
Block one empty square. Knights jump it but cannot land. Lasts 5 rounds.
❄
Freeze
An enemy piece cannot move on its next turn and exerts no attacks while frozen.
◈
Mimic
A pawn facing an enemy non-pawn copies its movement for this turn, then reverts.
Play Online
Peer-to-peer, no account. One player creates a room, the other joins with the code.
Create a room
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Join a room
The host plays White. On a rematch, colours swap. Keep both tabs open — if the connection drops, the guest reconnects and the host restores the game.